• id: s2-kerub-1
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4
Grampy
4
2
11
6
SpellType
Old Habits
2
1
SpellType 1 - 2
Fate of Ecaflip
4
0
SpellType 3 - 4
Feline Friends
Pushes 2. An enemy target will suffer 2{ij} and Grampy will be healed of 2{ij}. An allied target will be healed of 3{ij}.
4
Power(s) Kerub's Bazaar
( Kerub's Bazaar: at the start of Grampy's turn, play Heads or Tails: Heads: Grampy gains +2{AP} for the following turn, Tails: Grampy gains +2{MP} for the following turn.)  
Card
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